School Logo

King's Sutton

Primary Academy

Get in touch

Contact Details

Social Media

Computing

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design technology and provides insights into both natural and artificial systems. Computing ensures that pupils become digitally literate; able to use and express themselves and develop their ideas through information and communication technology, at a level suitable for the future workplace and as active participants in the world.

 

The building blocks for this subject are set out in the Early Learning Goals for Foundation Stage: Which involves finding out about the uses of everyday technology and use information and communication technology and using programmable toys to support their learning.  

 

Throughout their time at KSPA the pupils will be given the opportunity to:

  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

  • analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve problems

  • evaluate and apply information technology including new or unfamiliar technologies, analytically to solve problems

  • be responsible, competent, confident and creative users of information and communication technology

 

What does it look like at KSPA?

Pupils are encouraged to use technology safely and respectfully, keeping personal information private, identifying where to go for help and support when they have concerns about content or contact on the internet or other online technology. Pupils are given the opportunity to use a variety of equipment, including computers, cameras, camcorders, data logging equipment and programmable toys. In addition they will be expected to select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Top