LIT's for the Kids: 'ITs for the kids' has a temporary name change due to our current campaign.
We are going to raise £10,000 to expand and modernise our school library for our children at KSPA. We need you to get involved and help out - please!
Please use the contact form below to show your support, join our mailing list for more information and to join the fundraising fun! Thanks very much.
Katy Downes (Rosie & Henry’s Mummy)
Please save the date for our Literary festival on 12th October 2018.
More information to follow...watch this space!
If you would like to donate to our efforts by BACS please email firstname.lastname@example.org and we will send you the details. If you are a UK tax payer and you are happy for us to claim gift aid please include your consent for us to claim the tax back, send your full name, address and that you are a UK taxpayer in the email. Your details will of course remain anonymous.
Thank you for your generosity, the support you give will make a huge difference to our children.
What is 'IT's for the Kids'?
'IT's for the Kids' is a crowd funding campaign which aims to raise funds to ensure that our children have access to resources such as books and modern technologies they need in order to develop skills required in society and the workplace in later life as well as provide opportunities for creative outputs. This charity has been set up in response to national budget cuts to schools and the passionate belief that our children should not be the ones to loose out.
Why is the word 'IT' capitalised?
IT stands for 'Information technology' which is 'the application of computers to store, study, retrieve, transmit, and manipulate information'. The term is commonly used as a synonym for computers and computer networks.
Computing at King's Sutton Primary Academy
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design technology and provides insights into both natural and artificial systems. Computing ensures that pupils become digitally literate; able to use and express themselves and develop their ideas through information and communication technology, at a level suitable for the future workplace and as active participants in the world.
The building blocks for this subject are set out in the Early Learning Goals for Foundation Stage: Which involves finding out about the uses of everyday technology and use information and communication technology and using programmable toys to support their learning.
Throughout their time at KSPA the pupils will be given the opportunity to:
understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve problems
evaluate and apply information technology including new or unfamiliar technologies, analytically to solve problems
be responsible, competent, confident and creative users of information and communication technology.
What does it look like at KSPA?
Pupils are encouraged to use technology safely and respectfully, keeping personal information private, identifying where to go for help and support when they have concerns about content or contact on the internet or other online technology. Pupils are given the opportunity to use a variety of equipment, including computers, tablets, cameras, data logging equipment and programmable toys. In addition they will be expected to select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Please use this form to share details of how you can help or to request more information.
There were many fantastic entries for the logo competition showing creative flair and artistic talent. There were ten logos short listed based on the following criteria:
In the end the two logos in the images above caught our eye!
The prize for the two winners was to work with a graphic designer with the help of a computer to combine the two logos.
Click here for more information.